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Mucha Más Vida
MuchaMasVida Nature's, Spain - June 1, 2001

Nature always amazing and of great people interest is a central theme of our next three projects. All of them are the parts of a global portal devoted to the nature. Mucha Más Vida (or Much More Life) was created to organize huge on-line community for numerous nature lovers of all ages and places of residence. Mixed educational and entertainment aspects of the portal allow a lot of activities: you can play games that required knowledge of nature questions, publish your experience regarding the nature, study different issues of Biology, Geology, Veterinary, Botanic and Gardening, etc. and many others.

Madritel, Spain - May 22, 2001

The progress gives us a huge amount of new possibilities in all scopes of human activity and Educ@ble is a step in developing one of them. Our new project, Internet virtual community, is a special instrument realizing the modern method of children education. The customer, Madrid cable TV operator, has for the object to enter the school market thanks to this project. It is only the first phase of a big plan that foresees expanding of school activities and creation of school information society.


Human Body Animation
Canadian Broadcast Corparation, Canada - December 18,2000

Human body animation was created by E-spaces for the film that was shown in February 2001 in USA and Canada. It was dedicated to the medicine of the Future and this reel demonstrates its (future) capabilities. The movie represents invention, which most probably will appear hereafter - full body 3D scanner. The idea is to scan human body and view its physical state and internal.

3D animations for 'Technocalyps'
Itinera films, Belgium - 16 October 1999

Some animated sequences produced for the TV documentary "Technocalyps". The customer of this project - Itinera Films - desired to illustrate a number of philosophical metaphores included in the documentary. Most of them touches the way of human and humanity developing from Ape to the Noosphere. Computer graphics is most appropritae way to visualize such kind of things.

3D animations for 'Machines Alive'
Interworld Productions, LLC Seattle, Washington - 18 December 1998

Selected sequences produced for 'Machines Alive', an international TV documentary about nanotechnology, produced by Interworld Productions, LLC (Seattle, Washington).




'Unbounding the Future'
Foresight Institute, Los Altos, CA, USA - July 1997

This is the web version of one of K. Eric Drexler's books about nanotechnology. Depending on your taste and your browser, you can select one of two ways to access the same content. The first variant is straightforward, with a minimal amount of graphics, designed in a traditional "conservative" style. The second variant has rich graphic and interactive animated elements which have been created by means of Javascript. It has a book-like interface implemented by means of frames.




Biblioteca Alexandrina Antiqua
Unesco, Paris, France - February-March 1997

In February-March we delivered televirtual model/reconstruction of world-class cultural heritage site - the (Old) Bibliotheca Alexandrina. This model was done in VRML 1.0.




Biblioteca Alexandrina Nova
Unesco, Paris, France - February-March 1997

In February-March we delivered televirtual model of world-class cultural heritage site - the (New) Bibliotheca Alexandrina. This model has was in VRML 1.0.




Unesco, Paris, France - February-March 1997

In February-March we delivered televirtual model/reconstruction of world-class cultural heritage site - the (Ancient) Theatre of Epidaurus. This model was done in VRML 1.0.




Unesco, Paris, France - February-March 1997

In February-March we delivered televirtual model/reconstruction of world-class cultural heritage site - the Temple of Peace (the Templum Pacis used to be on the Forum Romanum). This model has was in VRML 1.0.




Temple of Peace
Unesco, Paris, France - February-March 1997

In February-March we delivered televirtual model/reconstruction of world-class cultural heritage site - the Parthenon on the Akropolis. This model was done in VRML 1.0.




Tandem One Step Beyond Website
Tandem, Cupertino, California, USA - January-February 1997

In the winter of '96-'97 a polar expedition was organized by Tandem One Step Beyond. Its aim was to promote global co-operation through an expedition to Antarctica, celebrating 50 years of UNESCO. Throughout the expedition E-spaces busily produced, updated and enlarged the website devoted to this journey.




Antarctic Expedition
Tandem, Cupertino, California, USA - January-February 1997

The goal of this world was to visualize the key aspects of the Tandem One Step Beyond polar expedition-by-foot: its trajectory -with major waypoints- from the South Pole to the edge of Antarctica, the Professor Khromov waiting for them there, the sledge-pulling three-man convoy, and last but not least: the forbidding desolation, coldness and wild beauty of the Antarctic environment.




Aircraft Landing Pilot's Trainer
St Petersburg Pulkovo Airport, St Petersburg, Russia - 1994

Developed in 1994 for Pulkovo airport training center, the software visualization system aimed at highly realistic rendering of virtual airport environment with diverse weather/light conditions: fog, night, snow.




SmallCaptain Marine Trainer
Transas Marine Co, St Petersburg, Russia - 1994

SmallCaptain is a software package for real time rendering of complex maritime environment: harbour landscapes, port buildings, lighthouses, buoys, etc. It is used together with a ship dynamics simulator.


Customer - KPN Multimedia ( multimedia branch of Royal Dutch PTT), Hilversum, Netherlands.
In Production - March 1997

Fully realized 3D user-interface to the KPN Multimedia web-site. This production will be entirely done in Gibsonian cyberspace aesthetics style -- think of the graphic style of the cyberspace sequences in 'Johnny Mnemonic', the movie.




Virtual Munchen Airport Center
Blaxxun ,Germany - July 24,2000

The virtual model of the Munich Airport Center was created by request of MAC to promote the areas and the offices of airport center. VMAC is a 3D internet site, where visitors have possibility to view and to appreciate a huge complex with various offices inside from every quarter. And at the same time besides visual impressions they can get required business information about different parts of the Airport Center.

M/Y choice
Nitroclassic inc.,The United Kingdom - May 25,2000

This nice boat was old Scottish trawler once but after converting it was turned into such splendid yacht "M/Y CHOICE" and now it is the ideal place for over than 100 people at corporate entertainment, cocktail parties and any event that requires an unforgettable venue.


Kazerne Majoor Blairon (part 2)
Flanders Graphics Valley(FGV) ,Belgium - April 11,2000

KMBCex project is one more step in development of ability VRML technology to serve people. It is the renovated version KMBC, the virtual model of large new building complex in Turnhout. E-spaces updated the project of last year, according to the new architectural plans. KMBCex was created to provide customer with promotional and marketing tool for this estate and first demonstration of this virtual model occurred at a fair in Dortmund on the 29th of March.


Virtual Demo House
Media Ways,Germany - March 31,2000

Visitors of CeBIT 2000 had opportunity of examining unusual flat being built in German town. Its special equipment will allow controlling and managing all home appliances via electric wires embedded in the walls. The demonstration of this interesting flat became possible because of Virtual Demo House project created by E-spaces. Its developers by applying all their skills and experience did everything in their power to give possibility of having a clear idea of this flat.

TGV visualization
Flanders Technology International (F.T.I.), Mechelen (Belgium) - December 23, 1999

'Train à grande vitesse' (Train with high speed) was done for Electrabel, one of the Technopolis partners. Tractebel Energy Engineering was the project coordinator during the whole production period. TGV is a train simulation, for witch the Unreal 3D engine was used. Two tracks (each 2 km length) were created for the virtual presentation of train moving in a typical Belgian landscape at sunset. A camera is circling around the locomotive showing the locomotive and a part of the first carriage of the train, which is moving at a speed of 100 till 350 km/hour. The special light effects create the impression of the sunset time. Gorgeous red-blue clouds, the orange horizon and lit lamps along the track help to get the atmosphere of the 'close to the night' environment.

3D visualization for 'Xscape'
Capital and Regional Out-of-Town Ltd. (The United Kingdom) - 21 June 1999

The number of computer graphic sequences were prepared for presentation video for the Xscape center. It is a huge construction that is being built in Milton Keynes, The United Kingdom. Under its roof the big snow slope will be prepared for everybody who wants to enjoy slalom, freestyle and other mountain-skiings the whole year round. Restaurants, cafes, health club and the whole row of shops will meet visitors as well.

Luc Van den Brande/Cyberskills (KMBC)
Flemish Government and Strategisch Plan Kempen (Turnhout, Belgium)
28 May 1999

Using avatars in 3D worlds is a necessity if you prefer to work in multi-user mode and make a world as interactive as possible. However we always have the intention to go a step further. By making avatars photorealistic the 'aha-experience' and the feeling and being involved even increases. By eliminating the background the creativity in the movement and animation of a personalized avatar is more stressed, as shown in this site.

Kazerne Majoor Blairon / Cyberskills (KMBC)
Flemish Government and Strategisch Plan Kempen (Turnhout, Belgium)
28 May 1999

This project was developed by the opening of a very large new building complex in renovated defunct military barracks. An off-line, single-user VR visualisation of "the virtual opening ceremony" was created by using VRML technology.

Architectural visualisation
D-MAX studio, 22 February 1999

Archi is a 3D project, done by E-spaces in collaboration with D-MAX, specialized in 3D animation. E-spaces delivered the 3D geometry for architectural visualisation of 6 sites. Those models have been used in a real video footage of future buildings. The 3D models are made in Broadcast Quality Computer Graphics.


Flanders Technology International (F.T.I.), Mechelen (Belgium)
-October 20, 1998

Flanders Technology International is building Flanders first interactive center for science and technology. E-spaces created a VRML model of the building as it is going to be built.
The VRML model allows visitors of the F.T.I. website to take a virtual tour around the future building. An "appreciation flight" offers users a visit around the 3D-building, as were they seated in a helicopter.




Virtual Europe
European Commission Directorate General XV, Brussels, Europe (Belgium) - June 1998

Virtual Europe is a 3D internet site, where people can walk and collect tailor-made information in 11 languages about their rights and opportunities in the European Union. Visitors can also get free advice from experts, and interact with other people by using virtual representations ('avatars'). This project is a part of the European Commission's permanent Dialogue with Citizens and Business which gives people user-friendly direct access -free-phone numbers, internet- to information and advice about the European Union.




DHL Brussels' Hub
DHL Courier Service, Brussels, Belgium - 1998

IPIX images of the key points in the DHL Hub in Brussels. A series of images will be created to give an overview of different important stages in the handling of the documents.




Lenexpo Virtual Exhibitions
LENEXPO, St.-Petersburg, Russia - 17 December 1997

VRML model of Lenexpo, the largest exhibition center of St.-Petersburg (Russia). This online experience allows you to appreciate all the pavilions of the Lenexpo center and attend the exhibitions being held at Lenexpo at present: stroll through all exhibition halls, examine posters, photos, models etc. Further information about all exhibiting companies is available on associated HTML pages. Our customer's goal is to give online visitors the feeling of a real visit to the Lenexpo exhibition center.




Citizens' Plaza (Phase II)
European Commission Directorate General XV, Brussels, Europe (Belgium) - 25 November 1997

This project was realized in the context of the large scale 'Citizens First' community action executed by the European Commission's Directorate General XV.The present project is the enriched/enhanced version of the original -Viscape-based- Citizens' Plaza (Phase I). In comparison to its earlier implementation this version -among other things- features much nicer graphics, a complete make-over of the visual style and added functionality, e.g. a peripatetic News Boy, and an embedded multi-user chat space.




Foresight Institute Website Redesign
Foresight Institute, Los Altos, CA, USA - November 1997

E-spaces redesigned website of the Foresight Institute. The site comprises a large set of Foresight publications and online versions of seminal Nanotechnology books 'Engines of Creation' and 'Unbounding the Future'.




COMPASS - Nurnberg
European Commission INFO2000 programme, Luxemburg City, Europe (Grand-Duchy of Luxemburg) - July 1997

3D recreation of the main marketplace of Nurnberg. This is a demonstration-phase VRML prototype of a system that will allow end-users (SMEs) to use televirtuality to preview and select multi-media content blocks for presentations about the region in which their company is embedded.




COMPASS - North of England
European Commission INFO2000 programme, Luxemburg City, Europe (Grand-Duchy of Luxemburg) - July 1997

3D recreation of the North of England region. This is a demonstration-phase VRML prototype of a system that will allow end-users (SMEs) to use televirtuality to preview and select multi-media content blocks for presentations about the region in which their company is embedded.




COMPASS - Antwerp Dock
European Commission INFO2000 programme, Luxemburg City, Europe (Grand-Duchy of Luxemburg) - July 1997

3D recreation of a generic dock of the port of Antwerp. This is a demonstration-phase VRML prototype of a system that will allow end-users (SMEs) to use televirtuality to preview and select multi-media content blocks for presentations about the port.




Virtual Cruise Port Antwerp
Antwerp Municipal Port Authority, Antwerp, Belgium - 29 June 1997

A 'singing and dancing' VRML model of the historical center of Antwerp, Belgium's second largest city and Europe's second largest port. This on-line experience allows you to feast your eyes on the quayside, visit the Steenplein and its fortress 'Het Steen' (The Rock), walk down the Suikerrui (Sugar street) and marvel at the fine old facades on the Grote Markt (Grand Place)... all of this without leaving your house. Our goal here was to create a realistic model that would convey the feeling of a real walking tour through Antwerp's finest streets & places.




Citizens' Plaza (Phase I)
European Commission Directorate General XV, Brussels, Europe (Belgium) - May 1997

This project was realized in the context of the large scale 'Citizens First' community action executed by the European Commission Directorate General XV. The present project is the first phase -of two so far- of the 3D 'Citizens' Plaza' project.




Planet Hollywood
Tandem, Cupertino, California, USA - September 1996

Produced for Tandem, which was involved at the time in a multi-lateral negotiation to create an on-line presence for the chain of Planet Hollywood restaurants. We produced this 'singing & dancing' thought piece to help them show the consortium what a Hollywood-themed 3D on-line chat space could look like. Realised in Virtual Home Space Builder.




Tandem Street
Tandem, Cupertino, California, USA - February 1996

This world started life as 'InfoCalle', which is Spanish for 'InfoStreet'. The whole idea was to create a space that would promote, introduce, make more attractive and facilitate the access to Telefonica's Internet gateway: InfoVia. Later it was converted to fit Tandem's purposes: i.e. an integrated demonstration showing a variety of 3D fronts for various businesses. Realised in Virtual Home Space Builder.




Sail World
FLV TELECOM (Lernhout & Hauspie) , Belgium - 1 November 1999

The virtual model of Flanders Language Valley campus was created by E-spaces by November 11, 1999 - the day of camus' inauguration. The model represents the campus as if it was located on an island in open sea. Visitor is able to get a great impression of bright sunny day in the campus.

Virtual Aalburg
Tandem VR Competence Center, Brussels, Belgium - May 1997

The Virtual Town Hall of Aalburg is a first step in a programme by the Dutch government called OverheidsLoket 2000 (OL2000), 'Government counter 2000'. It's aim is to offer citizens a highly user-friendly interface to networked information systems giving access to municipal services such as housing, public transport, public health service and assistance, etc. The Virtual Town Hall of Aalburg is a 3D entry or 'menu', if you like, to the more conventional 2D contents of the information system.




Ericsson Business Networks, Stockholm, Sweden - 1993

Our very first televirtuality prototype of our vision for a highly user-friendly interface to on-line commerce and the presence of companies in 3D cyberspace. It dates back to mid-1993, actually, which is long before there ever was any talk of VRML etc.




Sunycom, Izrael - December 31,2000

Did you ever dream to become an owner of the world? To make it as on your wish, to develop it, to stimulate people settled there to make the world more prosperous and better? Now you have the opportunity to be a member of a virtual community and if you succeed in its life you will get the chance to be the master of amazing virtual world. This is like game, but it is more than just a game. ICITY is a unique online application for various categories of users and it serves as conductor to a whole series of net resources.

Simsalagrimm™ on-line
Greenlight Media ,German - 15 December 1999

Everybody knows the wonderful stories about kings, princes and beggars, giants and dwarves, witches and dragons. For generations, the fairy tales by the brothers Jacob (1785-1863) and Wilhelm (1786-1859) Grimm have captured the hearts of countless children all over the world. Tales like "Cinderella", "Snow White and the Seven Dwarves" or "Hansel and Gretel" have lost none of their attraction for children since their "conception" two hundred years ago - one good reason for Greenlight to establish the new media brandname SimsalaGrimm™: a unique and high-class cartoon production directed by Gerhard Hahn. As soon as first cartoon series was broadcasted in Germany SimsalaGrimm™ appears on-line what is greatest achievement of E-spaces on autumn-winter 1999.

Ipopcorn Venues
ipopcorn Korea, Inc.
10 October 1999

The Ipopcorn Venues project done by E-spaces is a set of 3D worlds for internet community presented by ipopcorn Korea, Inc. where people could walk, interact and socialize. Several worlds were designed as buildings that surround a plaza which connects all the worlds together. New advanced technology allowed E-spaces to make all these worlds very small in means of bandwith usage keeping them graphically intensive and detail rich.

Virtual Walkthrough or Pearls of Flanders
Flanders Technology International (F.T.I.), Mechelen (Belgium)
19 April 1999

This high end VR was prepared for the F.T.I. Technoland exhibition that took place in Ghent (Belgium) at 19-25 April 1999. Since the visitors of the exhibition appreciated this virtual walkthrough through 6 cities of Flanders, it will be shown on the permanent exhibition in Technopolis. Historical centers of 6 cities were reproduced: Brussels, Antwerp, Ghent, Brugge, Leuven, and Hasselt. Each of them is a real-time 3D experience with full immersion in the center of the old city: square and adjacent streets. You can slide through the streets with the aid of a joystick or keyboard, exploring the picturesque old buildings. All facades, sculptures, fountains are reproduced with high fidelity, with love to the national heritage. Though so many details in the scene, the movement is smooth due to unique performance: 25 frames per second on a PII-300 with accelerator card. For the exhibition these virtual experiences were organized in a way to give the user the feeling of being really in these cities – they were shown on three 2.5x3 meters, screens (150°) placed in front of the visitor. To provide the high correspondence of models to real cities more than 2000 digital photos have been made. They were converted into more than 5500 textures to cover polygonal models. The aerial photos were used to provide exactness of the building's lay-out. A team of 12 artists and modelers worked furiously to finish all six models in 1.5 months to be in time to present it in Gent.

Televirtual Talkshow (CAMELOT) (in progress)
EC ESPRIT Programme, Brussels, Europe (Belgium) - Dec. 1, 1996 to Sept. 30, 1998

CAMELOT is a 22-month 50% EC-funded research & development project in the context of the ESPRIT programme. The goal of our part in this project is to develop and demonstrate a low-cost solution for high-fidelity real-time netcasted VRML-based interactive talk-shows, using the innovative face & body motion-capture system being developed by Eptron, the coordinating partner of the CAMELOT project.




Tandem, Cupertino, California, USA - June 1996

MILENA was one of the world's very first Internet-based 3D chat environments. Launched in October 1995, MILENA enabled users to text-chat in real time while navigating four 3D spaces inspired by the nightlife of Madrid.




Telefonica, Madrid, Spain - December 1996 (Spanish version),
February 1997 (English version)

The TELETIENDA (Teleshop) is a project for the Spanish national telco Telefónica, a part of their Telespacio (Telespace) campaign. The Teletienda is a literal 3D reproduction created with the use of Macromedia Director and Shockwave technology of one of Telefonica's physical shops, and it features all the contents of the real thing.




Lingerie Boutique Gazelle
Marketing prototype, In-house - 1996

A demo of what the ideal on-line lingerie boutique should and could be. More marketing thought has gone into this than meets the eye: beyond catering to men for the obvious reasons, the design is interesting for women too because of the ingenious way in which they can virtually 'try on' the articles. Beyond that it would lower the threshold of the real-world equivalent for the shyer men among us looking to please their ladies too...




CD shop
Marketing prototype, In-house - February 1996

A 3D interactive CD store replete with hotlinks to on-line information about the singers, bands and albums... as well as the inevitable 'teaser'/'taster' sound-clips to sample the offering. Realised in Virtual Home Space Builder.




On-Line Bank
Marketing prototype, In-house - February 1996

We made this demo to impress upon an executive of a large Spanish IT-shop how graphically and experientally rich as well as intuitive and user-friendly a 3D on-line bank could be made to be. Realised in Virtual Home Space Builder.




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