| Our coolest | Chronologically  | By customer | By application | By technology |
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1993  |

Lenexpo Virtual Exhibitions
LENEXPO, St.-Petersburg, Russia - 17 December 1997

VRML model of Lenexpo, the largest exhibition center of St.-Petersburg (Russia). This online experience allows you to appreciate all the pavilions of the Lenexpo center and attend the exhibitions being held at Lenexpo at present: stroll through all exhibition halls, examine posters, photos, models etc. Further information about all exhibiting companies is available on associated HTML pages. Our customer's goal is to give online visitors the feeling of a real visit to the Lenexpo exhibition center.

Citizens' Plaza (Phase II)
European Commission Directorate General XV, Brussels, Europe (Belgium) - 25 November 1997

This project was realized in the context of the large scale 'Citizens First' community action executed by the European Commission's Directorate General XV.The present project is the enriched/enhanced version of the original -Viscape-based- Citizens' Plaza (Phase I). In comparison to its earlier implementation this version -among other things- features much nicer graphics, a complete make-over of the visual style and added functionality, e.g. a peripatetic News Boy, and an embedded multi-user chat space.

Foresight Institute Website Redesign
Foresight Institute, Los Altos, CA, USA - November 1997

E-spaces redesigned website of the Foresight Institute. The site comprises a large set of Foresight publications and online versions of seminal Nanotechnology books 'Engines of Creation' and 'Unbounding the Future'.

Televirtual Talkshow (CAMELOT) (in progress)
EC ESPRIT Programme, Brussels, Europe (Belgium) - Dec. 1, 1996 to Sept. 30, 1998

CAMELOT is a 22-month 50% EC-funded research & development project in the context of the ESPRIT programme. The goal of our part in this project is to develop and demonstrate a low-cost solution for high-fidelity real-time netcasted VRML-based interactive talk-shows, using the innovative face & body motion-capture system being developed by Eptron, the coordinating partner of the CAMELOT project.

COMPASS - Nurnberg
European Commission INFO2000 programme, Luxemburg City, Europe (Grand-Duchy of Luxemburg) - July 1997

3D recreation of the main marketplace of Nurnberg. This is a demonstration-phase VRML prototype of a system that will allow end-users (SMEs) to use televirtuality to preview and select multi-media content blocks for presentations about the region in which their company is embedded.

COMPASS - North of England
European Commission INFO2000 programme, Luxemburg City, Europe (Grand-Duchy of Luxemburg) - July 1997

3D recreation of the North of England region. This is a demonstration-phase VRML prototype of a system that will allow end-users (SMEs) to use televirtuality to preview and select multi-media content blocks for presentations about the region in which their company is embedded.

COMPASS - Antwerp Dock
European Commission INFO2000 programme, Luxemburg City, Europe (Grand-Duchy of Luxemburg) - July 1997

3D recreation of a generic dock of the port of Antwerp. This is a demonstration-phase VRML prototype of a system that will allow end-users (SMEs) to use televirtuality to preview and select multi-media content blocks for presentations about the port.

'Unbounding the Future'
Foresight Institute, Los Altos, CA, USA - July 1997

This is the web version of one of K. Eric Drexler's books about nanotechnology. Depending on your taste and your browser, you can select one of two ways to access the same content. The first variant is straightforward, with a minimal amount of graphics, designed in a traditional "conservative" style. The second variant has rich graphic and interactive animated elements which have been created by means of Javascript. It has a book-like interface implemented by means of frames.

Virtual Cruise Port Antwerp
Antwerp Municipal Port Authority, Antwerp, Belgium - 29 June 1997

A 'singing and dancing' VRML model of the historical center of Antwerp, Belgium's second largest city and Europe's second largest port. This on-line experience allows you to feast your eyes on the quayside, visit the Steenplein and its fortress 'Het Steen' (The Rock), walk down the Suikerrui (Sugar street) and marvel at the fine old facades on the Grote Markt (Grand Place)... all of this without leaving your house. Our goal here was to create a realistic model that would convey the feeling of a real walking tour through Antwerp's finest streets & places.

Virtual Aalburg
Tandem VR Competence Center, Brussels, Belgium - May 1997

The Virtual Town Hall of Aalburg is a first step in a programme by the Dutch government called OverheidsLoket 2000 (OL2000), 'Government counter 2000'. It's aim is to offer citizens a highly user-friendly interface to networked information systems giving access to municipal services such as housing, public transport, public health service and assistance, etc. The Virtual Town Hall of Aalburg is a 3D entry or 'menu', if you like, to the more conventional 2D contents of the information system.

Citizens' Plaza (Phase I)
European Commission Directorate General XV, Brussels, Europe (Belgium) - May 1997

This project was realized in the context of the large scale 'Citizens First' community action executed by the European Commission Directorate General XV. The present project is the first phase -of two so far- of the 3D 'Citizens' Plaza' project.

Biblioteca Alexandrina Antiqua
Unesco, Paris, France - February-March 1997

In February-March we delivered televirtual model/reconstruction of world-class cultural heritage site - the (Old) Bibliotheca Alexandrina. This model was done in VRML 1.0.

Biblioteca Alexandrina Nova
Unesco, Paris, France - February-March 1997

In February-March we delivered televirtual model of world-class cultural heritage site - the (New) Bibliotheca Alexandrina. This model was done in VRML 1.0.

Epidaurus
Unesco, Paris, France - February-March 1997

In February-March we delivered televirtual model/reconstruction of world-class cultural heritage site - the (Ancient) Theatre of Epidaurus. This model was done in VRML 1.0.

Parthenon
Unesco, Paris, France - February-March 1997

In February-March we delivered televirtual model/reconstruction of world-class cultural heritage site - the Temple of Peace (the Templum Pacis used to be on the Forum Romanum). This model was done in VRML 1.0.

Temple of Peace
Unesco, Paris, France - February-March 1997

In February-March we delivered televirtual model/reconstruction of world-class cultural heritage site - the Parthenon on the Akropolis. This model was done in VRML 1.0.

3DKPN

Customer - KPN Multimedia ( multimedia branch of Royal Dutch PTT), Hilversum, Netherlands.
In Production - March 1997

Fully realized 3D user-interface to the KPN Multimedia web-site. This production will be entirely done in Gibsonian cyberspace aesthetics style -- think of the graphic style of the cyberspace sequences in 'Johnny Mnemonic', the movie.

Tandem One Step Beyond Website
Tandem, Cupertino, California, USA - January-February 1997

In the winter of '96-'97 a polar expedition was organized by Tandem One Step Beyond. Its aim was to promote global co-operation through an expedition to Antarctica, celebrating 50 years of UNESCO. Throughout the expedition E-spaces busily produced, updated and enlarged the website devoted to this journey.

Antarctic Expedition
Tandem, Cupertino, California, USA - January-February 1997

The goal of this world was to visualize the key aspects of the Tandem One Step Beyond polar expedition-by-foot: its trajectory -with major waypoints- from the South Pole to the edge of Antarctica, the Professor Khromov waiting for them there, the sledge-pulling three-man convoy, and last but not least: the forbidding desolation, coldness and wild beauty of the Antarctic environment.

Telespacio
Telefonica, Madrid, Spain - December 1996 (Spanish version), February 1997 (English version)

The TELETIENDA (Teleshop) is a project for the Spanish national telco Telefónica, a part of their Telespacio (Telespace) campaign. The Teletienda is a literal 3D reproduction created with the use of Macromedia Director and Shockwave technology of one of Telefonica's physical shops, and it features all the contents of the real thing.

Lingerie Boutique Gazelle
Marketing prototype, In-house - 1996

A demo of what the ideal on-line lingerie boutique should and could be. More marketing thought has gone into this than meets the eye: beyond catering to men for the obvious reasons, the design is interesting for women too because of the ingenious way in which they can virtually 'try on' the articles. Beyond that it would lower the threshold of the real-world equivalent for the shyer men among us looking to please their ladies too...

Planet Hollywood
Tandem, Cupertino, California, USA - September 1996

Produced for Tandem, which was involved at the time in a multi-lateral negotiation to create an on-line presence for the chain of Planet Hollywood restaurants. We produced this 'singing & dancing' thought piece to help them show the consortium what a Hollywood-themed 3D on-line chat space could look like. Realised in Virtual Home Space Builder.

Milena
Tandem, Cupertino, California, USA - June 1996

MILENA was one of the world's very first Internet-based 3D chat environments. Launched in October 1995, MILENA enabled users to text-chat in real time while navigating four 3D spaces inspired by the nightlife of Madrid.

Tandem Street
Tandem, Cupertino, California, USA - February 1996

This world started life as 'InfoCalle', which is Spanish for 'InfoStreet'. The whole idea was to create a space that would promote, introduce, make more attractive and facilitate the access to Telefonica's Internet gateway: InfoVia. Later it was converted to fit Tandem's purposes: i.e. an integrated demonstration showing a variety of 3D fronts for various businesses. Realised in Virtual Home Space Builder.

CD shop
Marketing prototype, In-house - February 1996

A 3D interactive CD store replete with hotlinks to on-line information about the singers, bands and albums... as well as the inevitable 'teaser'/'taster' sound-clips to sample the offering. Realised in Virtual Home Space Builder.

On-Line Bank
Marketing prototype, In-house - February 1996

We made this demo to impress upon an executive of a large Spanish IT-shop how graphically and experientally rich as well as intuitive and user-friendly a 3D on-line bank could be made to be. Realised in Virtual Home Space Builder.

Aircraft Landing Pilot's Trainer
St Petersburg Pulkovo Airport, St Petersburg, Russia - 1994

Developed in 1994 for Pulkovo airport training center, the software visualization system aimed at highly realistic rendering of virtual airport environment with diverse weather/light conditions: fog, night, snow.

SmallCaptain Marine Trainer
Transas Marine Co, St Petersburg, Russia - 1994

SmallCaptain is a software package for real time rendering of complex maritime environment: harbour landscapes, port buildings, lighthouses, buoys, etc. It is used together with a ship dynamics simulator.

CyberTown
Ericsson Business Networks, Stockholm, Sweden - 1993

Our very first televirtuality prototype of our vision for a highly user-friendly interface to on-line commerce and the presence of companies in 3D cyberspace. It dates back to mid-1993, actually, which is long before there ever was any talk of VRML etc.



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